Her long hair is braided and she sometimes wears sunglasses with round, red-tinted lenses. Lara wears a modestly cut teal tank top, light-brown Daisy Dukes, a wide, bulky belt, and guns holstered on either side of her thighs. October 25, 1996: The first Tomb Raider video game hits store shelves. “Laura” eventually becomes “Lara” after Gard chooses a random name from a telephone directory to make her sound more British. Gard (allegedly) accidentally increases Lara’s bust size by 150 percent instead of 50 percent during the design process. Later, the game hero changes to a heroine: Laura Cruz, a South American archaeologist with an unrealistically sized 24-inch waist. It’s all a little hard to keep track of, so we’ve compiled a timeline of the many lives (and bust sizes) of Lara Croft.ġ995: Toby Gard, a designer at Core Design, conceives of a game with a male Indiana Jones–type protagonist hunting down relics in dark tombs. And when she returns to movie screens on March 16, she’ll have an entirely new origin story. Of course, in human time, Lara Croft has only been around for 22 years, and as she evolved from video-game novelty to pop-culture icon, her character has frequently been reimagined, both on screens and in the various forms of her real-life counterparts. When Lara Croft made her first appearance on video-game screens in October of 1996, her date of birth was set as Februwhich means the original globetrotting relic hunter turned 50 last month.
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